XRP Wiki
REF · 10.04 / Real-World Use Cases

Gaming and NFT Use Cases

How the XRP Ledger's low fees and native NFT standard apply to gaming assets, collectibles, and digital identity.

Gaming and digital collectibles are among the most natural application areas for the XRP Ledger's native NFT standard, XLS-20, precisely because these use cases tend to involve a high volume of relatively low-value transactions — exactly the pattern where fee costs on a congested, higher-fee chain become prohibitive.

Why gaming assets benefit from XRPL's fee structure

A game that mints, trades, or upgrades in-game items as NFTs may need to process very large numbers of transactions relative to the value of each individual item. The XRPL's small, predictable, burned transaction fees (see Transaction Fees and Burning) make this economically viable in a way that would be impractical on a network where fees fluctuate with unrelated network demand.

Native royalties matter for creators

As described in NFTs on the XRP Ledger, XLS-20 NFTs support protocol-enforced royalties — a creator-specified percentage automatically paid on secondary sales, without depending on a marketplace's voluntary cooperation. For game studios and digital artists relying on secondary-market royalty revenue, this native enforcement is a meaningful advantage over NFT standards where royalty payment is only a social convention a marketplace can choose to ignore.

Digital collectibles beyond gaming

Independent of gaming specifically, the same low-fee, fast-settlement properties have made the XRPL attractive to general digital art and collectibles projects, particularly ones targeting a broader, more cost-sensitive collector base than high-fee chains can practically serve.

Ticketing and access tokens

NFTs can also represent non-collectible utility — event tickets, membership passes, or access credentials — where the "collectible" framing is secondary to the token's function as a verifiable, transferable (or intentionally non-transferable) proof of access. The optional transferability restrictions available in XLS-20 (see NFTs on the XRP Ledger) directly support this pattern, for example minting non-transferable tickets to prevent unauthorized resale.

Digital identity and credentials

Related, non-collectible applications of NFT-adjacent and credential-style features include representing verifiable credentials or identity attestations — proof of a qualification, a completed KYC check, or membership in a specific group — as ledger-native objects rather than centrally-managed database records.

Where the ecosystem stands

As with other application-layer use cases discussed in Notable XRPL Projects, gaming and NFT activity on the XRPL is real but still smaller in absolute scale than on the largest general-purpose smart contract chains — reflecting both the XRPL's comparatively recent (2024) native NFT activation and the broader challenge every ecosystem faces in building a large, engaged developer and creator base from a standing start.